Generate seamless tileable textures for 3D models, game environments, web backgrounds and mockups - brick, wood, fabric, stone, grass - lit flatly so you can relight them in your own scene.
How the seamless texture generator works
Name the material, the scale of the detail and how worn you want it: 'weathered oak planks, medium grain, light wear'. The generator fills the frame edge to edge with even, flatly lit surface detail and no focal point so the tile repeats cleanly. Rerun to adjust scale or wear, then test the tile in your engine or design app before committing it to a project.
Tips for the best results
Say 'flat even lighting, no shadows' so the texture can be relit later. Specify the real-world scale, such as 'one metre across', to keep detail size consistent between materials. Always test-tile the result at four by four before using it, and rerun if a distinctive mark repeats visibly.